

It’s there, you can use it if you like, but it never feels like something that’s critically necessary to win. Furthermore, the use of nitrous is similar in how it often ends up fading into the background as far as features go. Speaking of cornering, drifting gives off shades of Heat in that it’s more of a battle than a well-integrated feature in Unbound. Compared to other racing games on the market though, there are still moments where cars in Unbound can feel a bit stiff and sluggish, particularly when cornering. Compared to previous entries in the Need For Speed series like Heat, Unbound does manage to feel like a half-step in the right direction.

The first thing you’ll notice when driving around in Need For Speed Unbound is the way the game’s vehicles handle. Pedal mostly to the metal © Criterion Games While there are a number of improvements from Need for Speed predecessors like Heat, there are also several detractors noticeable enough to make one feel the need to pause and reassess before committing to a full purchase. Need for Speed Unbound raced quietly and unobtrusively towards its December 2 release date and jumping in, the game feels as inconspicuous and wholly unremarkable as its initial launch.
